eBook – Guide Spring Cloud – NPI EA (cat=Spring Cloud)
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Let's get started with a Microservice Architecture with Spring Cloud:

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eBook – Mockito – NPI EA (tag = Mockito)
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Mocking is an essential part of unit testing, and the Mockito library makes it easy to write clean and intuitive unit tests for your Java code.

Get started with mocking and improve your application tests using our Mockito guide:

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eBook – Java Concurrency – NPI EA (cat=Java Concurrency)
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Handling concurrency in an application can be a tricky process with many potential pitfalls. A solid grasp of the fundamentals will go a long way to help minimize these issues.

Get started with understanding multi-threaded applications with our Java Concurrency guide:

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eBook – Reactive – NPI EA (cat=Reactive)
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Spring 5 added support for reactive programming with the Spring WebFlux module, which has been improved upon ever since. Get started with the Reactor project basics and reactive programming in Spring Boot:

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eBook – Java Streams – NPI EA (cat=Java Streams)
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Since its introduction in Java 8, the Stream API has become a staple of Java development. The basic operations like iterating, filtering, mapping sequences of elements are deceptively simple to use.

But these can also be overused and fall into some common pitfalls.

To get a better understanding on how Streams work and how to combine them with other language features, check out our guide to Java Streams:

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eBook – Jackson – NPI EA (cat=Jackson)
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Do JSON right with Jackson

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eBook – HTTP Client – NPI EA (cat=Http Client-Side)
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Get the most out of the Apache HTTP Client

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eBook – Maven – NPI EA (cat = Maven)
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Get Started with Apache Maven:

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eBook – Persistence – NPI EA (cat=Persistence)
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Working on getting your persistence layer right with Spring?

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eBook – RwS – NPI EA (cat=Spring MVC)
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Building a REST API with Spring?

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Course – LS – NPI EA (cat=Jackson)
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Get started with Spring and Spring Boot, through the Learn Spring course:

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Course – RWSB – NPI EA (cat=REST)
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Explore Spring Boot 3 and Spring 6 in-depth through building a full REST API with the framework:

>> The New “REST With Spring Boot”

Course – LSS – NPI EA (cat=Spring Security)
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Yes, Spring Security can be complex, from the more advanced functionality within the Core to the deep OAuth support in the framework.

I built the security material as two full courses - Core and OAuth, to get practical with these more complex scenarios. We explore when and how to use each feature and code through it on the backing project.

You can explore the course here:

>> Learn Spring Security

Course – LSD – NPI EA (tag=Spring Data JPA)
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Spring Data JPA is a great way to handle the complexity of JPA with the powerful simplicity of Spring Boot.

Get started with Spring Data JPA through the guided reference course:

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Partner – Moderne – NPI EA (cat=Spring Boot)
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Refactor Java code safely — and automatically — with OpenRewrite.

Refactoring big codebases by hand is slow, risky, and easy to put off. That’s where OpenRewrite comes in. The open-source framework for large-scale, automated code transformations helps teams modernize safely and consistently.

Each month, the creators and maintainers of OpenRewrite at Moderne run live, hands-on training sessions — one for newcomers and one for experienced users. You’ll see how recipes work, how to apply them across projects, and how to modernize code with confidence.

Join the next session, bring your questions, and learn how to automate the kind of work that usually eats your sprint time.

Course – LJB – NPI EA (cat = Core Java)
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Code your way through and build up a solid, practical foundation of Java:

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Partner – LambdaTest – NPI EA (cat= Testing)
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Distributed systems often come with complex challenges such as service-to-service communication, state management, asynchronous messaging, security, and more.

Dapr (Distributed Application Runtime) provides a set of APIs and building blocks to address these challenges, abstracting away infrastructure so we can focus on business logic.

In this tutorial, we'll focus on Dapr's pub/sub API for message brokering. Using its Spring Boot integration, we'll simplify the creation of a loosely coupled, portable, and easily testable pub/sub messaging system:

>> Flexible Pub/Sub Messaging With Spring Boot and Dapr

1. Introduction

In this article, we describe how one-to-all (Broadcast) and one-to-many (Multicast) communications can be handled in Java. The broadcast and multicast concepts outlined in this article are based on the UDP protocol.

We start with a quick recap of datagrams and broadcasting and how it is implemented in Java. We also look into disadvantages of broadcasting and propose multicasting as an alternative to broadcasting.

Finally, we conclude by discussing support for these two addressing methods in both IPv4 and IPv6.

2. Datagram Recap

As per the official definition of a datagram, “A datagram is an independent, self-contained message sent over the network whose arrival, arrival time, and content are not guaranteed”.

In Java, the java.net package exposes the DatagramPacket and DatagramSocket classes that can be used for communication via the UDP protocol. UDP is typically used in scenarios where lower latency is more important than guaranteed delivery, such as audio/video streaming, network discovery, etc.

To learn more about UDP and datagrams in Java, refer to A Guide to UDP in Java.

3. Broadcasting

Broadcasting is a one-to-all type of communication, i.e. the intention is to send the datagram to all the nodes in the network. Unlike in the case of point-to-point communication, we don’t have to know the target host’s IP Address. Instead, a broadcast address is used.

As per IPv4 Protocol, a broadcast address is a logical address, on which devices connected to the network are enabled to receive packets. In our example, we use a particular IP address, 255.255.255.255, which is the broadcast address of the local network.

By definition, routers connecting a local network to other networks don’t forward packets sent to this default broadcast address. Later we also show how we can iterate through all NetworkInterfaces, and send packets to their respective broadcast addresses.

First, we demonstrate how to broadcast a message. To this extent, we need to call the setBroadcast() method on the socket to let it know that the packet is to be broadcasted:

public class BroadcastingClient {
    private static DatagramSocket socket = null;

    public static void main((String[] args)) throws IOException {
        broadcast("Hello", InetAddress.getByName("255.255.255.255"));
    }

    public static void broadcast(
      String broadcastMessage, InetAddress address) throws IOException {
        socket = new DatagramSocket();
        socket.setBroadcast(true);

        byte[] buffer = broadcastMessage.getBytes();

        DatagramPacket packet 
          = new DatagramPacket(buffer, buffer.length, address, 4445);
        socket.send(packet);
        socket.close();
    }
}

The next snippet shows how to iterate through all NetworkInterfaces to find their broadcast address:

List<InetAddress> listAllBroadcastAddresses() throws SocketException {
    List<InetAddress> broadcastList = new ArrayList<>();
    Enumeration<NetworkInterface> interfaces 
      = NetworkInterface.getNetworkInterfaces();
    while (interfaces.hasMoreElements()) {
        NetworkInterface networkInterface = interfaces.nextElement();

        if (networkInterface.isLoopback() || !networkInterface.isUp()) {
            continue;
        }

        networkInterface.getInterfaceAddresses().stream() 
          .map(a -> a.getBroadcast())
          .filter(Objects::nonNull)
          .forEach(broadcastList::add);
    }
    return broadcastList;
}

Once we have the list of broadcast addresses, we can execute the code in the broadcast() method shown above for each of these addresses.

There is no special code required on the receiving side to receive a broadcasted message. We can reuse the same code that receives a normal UDP datagram. A Guide to UDP in Java contains more details on this topic.

4. Multicasting

Broadcasting is inefficient as packets are sent to all nodes in the network, irrespective of whether they are interested in receiving the communication or not. This may be a waste of resources.

Multicasting solves this problem and sends packets to only those consumers who are interested. Multicasting is based on a group membership concept, where a multicast address represents each group.

In IPv4, any address between 224.0.0.0 to 239.255.255.255 can be used as a multicast address. Only those nodes that subscribe to a group receive packets communicated to the group.

In Java, MulticastSocket is used to receive packets sent to a multicast IP. The following example demonstrates the usage of MulticastSocket:

public class MulticastReceiver extends Thread {
    protected MulticastSocket socket = null;
    protected byte[] buf = new byte[256];

    public void run() {
        socket = new MulticastSocket(4446);
        InetAddress group = InetAddress.getByName("230.0.0.0");
        socket.joinGroup(group);
        while (true) {
            DatagramPacket packet = new DatagramPacket(buf, buf.length);
            socket.receive(packet);
            String received = new String(
              packet.getData(), 0, packet.getLength());
            if ("end".equals(received)) {
                break;
            }
        }
        socket.leaveGroup(group);
        socket.close();
    }
}

After binding the MulticastSocket to a port, we call the joinGroup() method, with the multicast IP as an argument. This is necessary to be able to receive the packets published to this group. The leaveGroup() method can be used to leave the group.

The following example shows how to publish to a multicast IP:

public class MulticastPublisher {
    private DatagramSocket socket;
    private InetAddress group;
    private byte[] buf;

    public void multicast(
      String multicastMessage) throws IOException {
        socket = new DatagramSocket();
        group = InetAddress.getByName("230.0.0.0");
        buf = multicastMessage.getBytes();

        DatagramPacket packet 
          = new DatagramPacket(buf, buf.length, group, 4446);
        socket.send(packet);
        socket.close();
    }
}

5. Broadcast and IPv6

IPv4 supports three types of addressing: unicast, broadcast, and multicast. Broadcast, in theory, is a one-to-all communication, i.e. a packet sent from a device has the potential of reaching the entire internet.

As this is undesired for obvious reasons, the scope of the IPv4 broadcast was significantly reduced. Multicast, which also serves as a better alternative to broadcast, came in much later and hence lagged in adoption.

In IPv6, multicast support has been made mandatory, and there is no explicit concept of broadcasting. Multicast has been extended and improved so that all broadcasting features can now be implemented with some form of multicasting.

In IPv6, the left-most bits of an address are used to determine its type. For a multicast address, the first 8 bits are all ones, i.e. FF00::/8. Further, bit 113-116 represent the scope of the address, which can be either one of the following 4: Global, Site-local, Link-local, Node-local.

In addition to unicast and multicast, IPv6 also supports anycast, in which a packet can be sent to any member of the group, but need not be sent to all members.

6. Summary

In this article, we explored the concepts of one-to-all and one-to-many type of communication using the UDP protocol. We saw examples of how to implement these concepts in Java.

Finally, we also explored IPv4 and IPv6 support.

The code backing this article is available on GitHub. Once you're logged in as a Baeldung Pro Member, start learning and coding on the project.
Baeldung Pro – NPI EA (cat = Baeldung)
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Baeldung Pro comes with both absolutely No-Ads as well as finally with Dark Mode, for a clean learning experience:

>> Explore a clean Baeldung

Once the early-adopter seats are all used, the price will go up and stay at $33/year.

eBook – HTTP Client – NPI EA (cat=HTTP Client-Side)
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The Apache HTTP Client is a very robust library, suitable for both simple and advanced use cases when testing HTTP endpoints. Check out our guide covering basic request and response handling, as well as security, cookies, timeouts, and more:

>> Download the eBook

eBook – Java Concurrency – NPI EA (cat=Java Concurrency)
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Handling concurrency in an application can be a tricky process with many potential pitfalls. A solid grasp of the fundamentals will go a long way to help minimize these issues.

Get started with understanding multi-threaded applications with our Java Concurrency guide:

>> Download the eBook

eBook – Java Streams – NPI EA (cat=Java Streams)
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Since its introduction in Java 8, the Stream API has become a staple of Java development. The basic operations like iterating, filtering, mapping sequences of elements are deceptively simple to use.

But these can also be overused and fall into some common pitfalls.

To get a better understanding on how Streams work and how to combine them with other language features, check out our guide to Java Streams:

>> Join Pro and download the eBook

eBook – Persistence – NPI EA (cat=Persistence)
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Working on getting your persistence layer right with Spring?

Explore the eBook

Course – LS – NPI EA (cat=REST)

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Get started with Spring Boot and with core Spring, through the Learn Spring course:

>> CHECK OUT THE COURSE

Partner – Moderne – NPI EA (tag=Refactoring)
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Modern Java teams move fast — but codebases don’t always keep up. Frameworks change, dependencies drift, and tech debt builds until it starts to drag on delivery. OpenRewrite was built to fix that: an open-source refactoring engine that automates repetitive code changes while keeping developer intent intact.

The monthly training series, led by the creators and maintainers of OpenRewrite at Moderne, walks through real-world migrations and modernization patterns. Whether you’re new to recipes or ready to write your own, you’ll learn practical ways to refactor safely and at scale.

If you’ve ever wished refactoring felt as natural — and as fast — as writing code, this is a good place to start.

eBook Jackson – NPI EA – 3 (cat = Jackson)